

The Devourer hits his own children for ×1.5 damage.
A child turned on its father hits back for ×1.6.
Gods remember their grudges.
Summon gods, titans and heroes into a battle line where every fight depends on family. Cronus strikes harder at his own children. Zeus strikes back harder at his father. Ares and Aphrodite won't fight each other.
Every unit knows who it is facing. Parents, children, lovers, rivals and killers all change how a unit fights, and the effects are taken straight from the myths. Pick your deck with the family tree in mind.


The Devourer hits his own children for ×1.5 damage.
A child turned on its father hits back for ×1.6.


Lovers refuse to strike each other. One well-placed lover can take an enemy god out of the fight.


Each killed the other at Ragnarök, so both deal double damage and ignore armour.


The murdered king strikes his brother for ×2, straight through armour.
Set hunts Horus at ×1.5, and the hunted son fights back with Defiance.
Blood doesn't cross pantheons. Fight a different mythology and every grudge goes quiet, which can also be a deliberate strategy. Allies matter too: family fighting side by side gains Kinship, and a blessing from a parent adds damage.
Olympus. Titans, gods and heroes, and the family that devoured its own children.
Hera persecutes Heracles. Athena and Ares are rivals. Cronus waits at the top of the tree.






Asgard and the fjords. Gods who know exactly how they die, and fight anyway.
Fenrir swallows Odin. Víðarr avenges him. Loki schemes against Baldr. Every fate is waiting for its moment.






The Nile. A murdered king, a vengeful son and the brother who killed him.
Set murders Osiris. Horus wants his throne back. Apep circles the sun.






Choose a pantheon and build a deck from its family tree. Your three opening picks are revealed to the opponent, who drafts blind at the same time you do.
Faith builds up over time. Spend it to send units down the lane. You can have up to eight units on the field, but only two of them can be gods or titans.
A strategy consultant explains the board as the battle goes. Its advice uses the same reasoning your opponent uses to make its moves.
Every line on the tree is a reason to fight, or a reason not to.Hover a deity to light up its family: who it hesitates against, who it hunts, and who it would never touch.
Each unit has its own inked portrait and its own battle animations.
No download and no account. Open the page and pick a pantheon.